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Writing A 2D Game In C# With Managed DirectX

This is a series of articles that cover the concept of writing a simple 2D game in C# using the Managed DirectX libraries provided in the DirectX 9.0 SDK.

1) The One With The Game Spec

2) The One With The Game Loop

3) The One Where DirectX Gets Initialized

4) The One With All The Input – Commands

5) The One With All The Input – Console

6) The One With All The Input – Keyboard

7) The One With The Almighty UI – Coming Soon…..

This article is part of the GWB Archives. Original Author: Jason Olson

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