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An Archived Managed World This blog has moved to September 2004 Entries
Red vs. Blue, meet The Sims 2
Apparently, it looks like the guys behind Red vs. Blue might be starting up a project using The Sims 2. Hmmmm, now that could be interesting. [ Update: You can find the site here: Evidently, they've posted the “intro“ already! ] ......

Posted On Thursday, September 30, 2004 7:58 PM

Brandon Furtwangler
Yup, yet another post from me :P. I wanted to let you all know about Brandon Furtwangler, if you haven't seen the stuff he is doing already. Check him out and enjoy!

Posted On Thursday, September 30, 2004 1:54 AM

My day
Just kidding. Although I want to be personal, I don't want to be *that* personal. Carry on.

Posted On Thursday, September 30, 2004 12:52 AM

To Be (personal) Or Not To Be (personal)?
I have finally come to a conclusion. I don't make this blog personal enough. When catching up on some of my blogging friends (is anyone else thinking that the word “blogging” is becoming too much of a “catch-phrase”?), I realized that most of the blogs that I love to follow are the blogs that are basically online journals or are quite personal. Sure, there are blogs out there that I love that are purely technical, but I think the beauty with blogs is that you (the reader) ......

Posted On Thursday, September 30, 2004 12:47 AM

My pixels are bigger than your pixels!!!
What I have found in my vast experience of experimentation and failure is that I don't have a single bone in my body that can draw anything. Sure, I'm a master at stick figures, but my skill isn't even to the level to allow me to do masterpieces of modern art like Rory does. Since I've been working on a 2d tile-based game engine, I have found that I long to have any sort of drawing skills. In that vein, I came across some really good links if you are at all interested in pixel art or arcade-like ......

Posted On Thursday, September 30, 2004 12:34 AM

.plan - 9/18/2004
Man, it's been a while since I've been able to put some time into the Harvest Engine. Lots o' deadlines with my music publisher, don't cha know. Anyways, I was finally able to spend at least a little time tonight trying to make some progress with the engine (albeit it very *small* progress). I whipped up a quick reasonably high-resolution timer for the engine that uses QueryPerformanceCounter in the Windows API. Along with that, I added in pausing/resuming functionality into the engine. That is just ......

Posted On Sunday, September 19, 2004 2:52 AM

Professional Game Development with C#?!?!? Hell Yeah!
I should have blogged about this one I first heard about it but I was a little skeptical and wanted to see it be released first. And then I go and forget about :p. Anyways, there is a professional game that was developed in C# that has just been released: Arena Wars. I'm sure there have been other attempts, but this is the first I noticed that even had a write up (aka article) in Game Developer Magazine. Way cool! The screens look great and I'm sure I will be trying it out sometime in the near future. ......

Posted On Wednesday, September 15, 2004 11:55 AM

.NET and Lego Mindstorms?!?
I ran across this on slashdot. Evidently there is a project at the University of Potsdam to get .NET to run on the Lego Mindstorm system. That would be pretty cool, methinks.

Posted On Monday, September 13, 2004 1:56 AM

The Last of John Carmack?
In a few years, will there be no John Carmack involved in the gaming industry anymore? There is an interview in the Game Over column on where John Carmack hints that after the next iD project, he might retire. Of course, there were rumors that he would retire after Doom 3 also, and now he has signed on for another project post-Doom 3. If John Carmack does retire though, I think the gaming industry will be losing one of its brightest programmers. Granted, I don't believe that iD as a company ......

Posted On Thursday, September 9, 2004 1:44 PM

The Video Game Revolution - A Documentary
If you live anywhere near Seattle or happen to get KTCS/Seattle (like we do down here, fortunately), there is a documentary called The Video Game Revolution that is being shown this Wednesday evening at 9pm. It's a 2 hour documentary so be sure to tune in and enjoy yourself. I highly recommend a fine Willamette Valley Pinot Noir to whet the palette while watching a video game documentary; they are, in fact, a perfect match :~) ......

Posted On Tuesday, September 7, 2004 1:42 AM

Developer Centers - Is DirectX Dead?
One of the things I have learned from Robert Scoble is that transparency between Microsoft and outside developers *is a good thing*. Is it time yet to extend that transparency now to the DirectX community? Hello all, welcome back once again to the clueless Jason Olson show, and I am your host, Mr. Clueless himself, Jason Olson!!! (QUE: applause) Thank you! Thank you! Anyways, enough fun......... First off, this isn't a rant. I am presenting this because I think there is a potential resource that ......

Posted On Monday, September 6, 2004 6:46 PM

.plan - 9/5/2004
Well, I didn't get nearly as much done as I was hoping for today. A lot of the time was spent wrestling with NAnt and getting my build scripts to properly reference the Managed DirectX assemblies. I still don't really like the solution I came up so maybe I can find some time soon to see if I can wrangle up a better solution. However, with all that said, I have my projects all setup for the Harvest Engine (it's just a code name (I wouldn't go with a name that cheesy, I swear (well, I probably would ......

Posted On Monday, September 6, 2004 1:53 AM

The Elements
This is kind of a pointless post. I just thought I would write it to say how much I absolutely dig Earth, Wind, & Fire. If some of you have been living in a cave or are too young to be familiar with this band, I highly recommend you at least go and pick up this album as a quick intro to who Earth, Wind & Fire are. If you aren't familiar with them, you are definitely missing out!!!! Now, run out and buy some of their albums NOW! :D. If you are really on a retro kick, why not listen to or pick ......

Posted On Sunday, September 5, 2004 2:47 PM

.plan - 9/4/2004
Well, I've been reading 3d Game Engine Programming lately and I love what I've read so far. I have decided that I am going to be adopting a similar engine architecture for my game. The architecture is largely based around late-binding modules (aka assemblies) into the game to accomodate a plugin architecture. This allows any in the future to plug in modules based on different APIs that I will use. For the game, I will be using Managed DirectX. However, if someone wanted to implemented a Managed OpenGL ......

Posted On Sunday, September 5, 2004 3:08 AM

My .plan feed
Man, I'm going to be showing my true geek colors here. In an effort to be more “accountable” to all of you interested in my game development series of articles (and to log what I've been doing for myself), I am going to be writing up “.plan” posts where I will update my progress on the game that I'm writing for the new game development series. These .plans will not be syndicated on the Geekswithblogs feed or on my main feed (although they will be on my homepage) [UPDATE: On ......

Posted On Sunday, September 5, 2004 2:50 AM

And that's the ballgame!
Wow!!!! What a game! I can't believe that OSU almost pulled an upset of #3 LSU. So, I guess I was proved wrong yet again. It really makes you realize though how important special teams. OSU misses two extra points in regulation, and they most likely lost the game because of that. And then in OT, LSU scored first. OSU matched and scored also. But guess what? Yep, OSU missed a third extra point, this time for sure costing them the ball game. Even though my team lost, I have to say that this is a prime ......

Posted On Saturday, September 4, 2004 10:48 PM

I got football, yay, I got football
Ah, college football has finally arrived. All the tailgate parties, passionate rivalries, drunk college people passing out in the stands, all the sinning. Yum, I love this time of year. I just wish I didn't have so much work to do today. But on a positive note, I *do* have a laptop and wifi here at the house, so I will be planning on working while consuming more college football than a grown human can consume. What can I say? Some people get drunk off of silly, stupid things like alcohol. I happen ......

Posted On Saturday, September 4, 2004 12:39 PM

Altair Basic - Some Assembly Required
For this one, I would like to give a great thanks to Ian for posting the following information. You want to see the source for the original Altair Basic interpreter? Check out the wayback machine here. The best part is that it is all annotated. Thanks Ian! I plan on digesting this until my XGameStation arrives. Sweet! ......

Posted On Wednesday, September 1, 2004 4:10 PM

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